On Response Restrictions, Fictional Feelings, and Why Am I Writing About Mass Effect at 1:22 AM?
I’m on my Most Perfect Playthrough in the History of Playthroughs (Past, Present, and Future) playthrough of the Mass Effect series in preparation of the third game’s release and I’ve noticed a few things:
- Anyone ever notice just how annoying the response wheel can be? Greatest example of this is probably when speaking to Wrex about the genophage and comparing it to the plight of humans. Part of me wanted to slap Shepard across the face and say, “Seriously, man? Stop…just stop talking. No, really. You should go. You should really go, Commander.” I know that all the responses are based on the character of Shepard and not the player itself, but still…Shepard can outsmart Reapers and Turians and all, but doesn’t know when to shut the hell up at a moment like that? Jesus. I hope the Normandy crash at least knocked some sense into Shepard. Or at least Cerberus put in some fucking common sense when rebuilding her.
- And how come everyone gets so pissy at the Virmire Survivor’s reaction to Shepard on Horizon? Like, even if they weren’t your Love Interest…its pretty called for. Imagine your best friend died, alright? And you were there when they died…like, you tried to stay with them but they told you to go on. And then you spend years trying to deal with survivor’s guilt. And then out of nowhere your best friend comes trouncing along. With a gun. And new friends. Oh, and they’re also working with a terrorist group you both tried to take down years earlier. Personally? I give the VS credit for not punching Shepard in the face. Because that’s what I would do. And then kiss Shepard on their beautiful mouth. And then punch them again.
- I have no idea why I’m typing this out at 1:31 AM when I should be finishing some work up. Clearly this is a better use of my time.
